Monday, 10 May 2010

Icarus Update





Modelling and texturing for the enviromet is finished! Exported all the models and given them to the programmers. That's pretty much done now, deadline is tomorrow but think we still have another week till the show and tell thing.

Also, the cel shader for the game has been implemented and looks awesome, will try to get some screenshots until then I did some renders in Maya.



Wednesday, 14 April 2010

Icarus


Starting coloums.






Complete hades section:



Monday, 22 March 2010

Persuasive Narrative

Final submission for this module is :
  • Treatment
  • Storyboard
  • Final animatin/film on DVD (no longer than 10mins long)
  • Critical Analysis
 For my final film I'm making a "making of" documentary as part of a friends viral advertising for a film. I have finished getting all the required footage a few weeks ago which includes interviews and filming while they were producing the trailer.

Next I need to sort through all the film and edit it in premiere/final cut

Semester 2

Not updated this year so far so thought I really should since its partly for a module. :)

First of all Personal Project. I have modelled and mostly textured the ravine part of the track. I have also modelled the obstacles and dynamic objects that will be in it. They still need to be textured and animated tho.


Using tileable textures for the main part of the ravine although I've yet to see what they look like with the toonshader.

One of the dynamic objects will be a flock of bird, I've modelled a very low poly bird.


What I've got to do next is start modelling the hades side of the track, finish texturing and placing all the objects in the ravine.

Saturday, 30 January 2010

Wednesday, 6 January 2010

Finished!

Everything submitted! Apart from personal project essay which is for tomorrow.

Monday, 4 January 2010

Animation


Animation completed! Turned out not so great cos something weird happened to my rig halfway through animating but least it's done.