Monday, 24 May 2010

Maya stuff

Couple of final renders of models from last years models, textured and lit:



Old Stuff

Some random sketches testing out painter:








Friday, 14 May 2010

Persuasive Narrative




Behind the scenes that I filmed and editied for Aimie and Dave's film trailer as part of my Persuasive Narrative module. Needs sound still!

The actual trailer can be found here

Monday, 10 May 2010

Icarus Update





Modelling and texturing for the enviromet is finished! Exported all the models and given them to the programmers. That's pretty much done now, deadline is tomorrow but think we still have another week till the show and tell thing.

Also, the cel shader for the game has been implemented and looks awesome, will try to get some screenshots until then I did some renders in Maya.



Wednesday, 14 April 2010

Icarus


Starting coloums.






Complete hades section:



Monday, 22 March 2010

Persuasive Narrative

Final submission for this module is :
  • Treatment
  • Storyboard
  • Final animatin/film on DVD (no longer than 10mins long)
  • Critical Analysis
 For my final film I'm making a "making of" documentary as part of a friends viral advertising for a film. I have finished getting all the required footage a few weeks ago which includes interviews and filming while they were producing the trailer.

Next I need to sort through all the film and edit it in premiere/final cut

Semester 2

Not updated this year so far so thought I really should since its partly for a module. :)

First of all Personal Project. I have modelled and mostly textured the ravine part of the track. I have also modelled the obstacles and dynamic objects that will be in it. They still need to be textured and animated tho.


Using tileable textures for the main part of the ravine although I've yet to see what they look like with the toonshader.

One of the dynamic objects will be a flock of bird, I've modelled a very low poly bird.


What I've got to do next is start modelling the hades side of the track, finish texturing and placing all the objects in the ravine.

Saturday, 30 January 2010

Wednesday, 6 January 2010

Finished!

Everything submitted! Apart from personal project essay which is for tomorrow.

Monday, 4 January 2010

Animation


Animation completed! Turned out not so great cos something weird happened to my rig halfway through animating but least it's done.




Saturday, 28 November 2009

Lava!


With the help of a tutorial found by one of the CGT guys, I created a lava texture that might be useful for icarus game. Not the best render, and think some of the settings need changed to get it looking better but it's just a test. Spending the weekend concepting enviroments for the game.

Also been attempting to get my enviroment into XNA and failing...

Wednesday, 18 November 2009

More Adv Int Stuff



Just been modelling random objects to place in the enviroment. Just need to see if I can get it working in XNA.

Tuesday, 10 November 2009

Diver, Rigged


Monday, 9 November 2009

Character











Finished uv mapping, left the textures on uni computers :(

Thursday, 5 November 2009

Crit Week

Crit week again :(

What  I've got done so far :

  • Adv Interaction - Character modelled and uv mapped, in the process of rigging. Enviroment halfway modelled.
  • Adv Visulisation - Behind on this as originally my character for adv int was going to be for my animation. Haven't started modelling my character yet and I need a clearer idea of the story
  • Screenwriting - Not much, hate writing so im kinda avoiding it. Think ill just use the script for this module for my animation in Adv Vis.
  • Personal Project - Been working a lot on this over the past week. Got quite a few character sketchs and I've just finished doing some concept art for the enviroments and level design for our meeting tomorrow.

Friday, 30 October 2009

Personal Project



Finally joined a CGT group for my personal project. The groups main idea is to make a game based on the story of Icarus from greek mythology. It will be a racing game with flying characters.

I've been to a couple of meetings so far, mostly discussing the level design, and I've started some concept art for the meeting on Monday.

Saturday, 24 October 2009

Sketches



Random sketches from some character designs for the animation. I've got a few characters still haven't decided which one im going with - really should soon

Character


Been working on modelling my character for Adv Interaction. It has no hands and feet! Have also started on a underwater enviroment.










Will upload sketches and things when I get around to scanning them.









Hello!


Never thought I'd have a blog, but ive been told to get on :P

This is mainly for keeping track of my progress of my uni coursework and other related work.